The list below also details both the initial and maximum stats of each weapon.You don't get new Limit Breaks with weapons - they're obtained a different way. Some housekeeping on the guide: Learning all weapon skills also gets you another FF7 Remake trophy. The ‘proficiency bonus’ mentioned in the list below is all about learning those moves - you’ll gain a little proficiency by simply using the move, but fulfilling the bonus will help you to master it more quickly. If you learn every weapon’s ability you can have a range of useful and different moves at your disposal by the late game. The weapon abilities can be permanently learned for use with any other weapon by equipping that weapon and using the skill several times, while battling will earn you SP that can be spent on any of your currently available weapons to power them up. Basically, there's a lot more to weapons in the Remake than in the original game. Each of the available weapons offers stat upgrades in battle, but also has a unique progression via a weapon upgrade skill tree, plus a unique ability for each weapon. Your choice of the FF7 Remake weapons has an impact on a wide variety of elements of the game, and will have a major influence on how battles play out. FF7 Remake Weapon stats, abilities & materia slots explainedįF7 Remake Weapons guide: Stats, Slots, Abilities, and Upgrades.We've even broken the page down into handy sections: That includes all weapons, weapon abilities, initial and fully upgraded stats and materia slots, and of course weapon locations to help you find where to get every weapon. This FF7 Remake weapons guide exists to help you navigate all of the weapons for each of the four playable characters in the game - plus Yuffie and Sonon in the Episode Intermission DLC. Furthermore, the balance of weapons is rather interesting - as each weapon has its own strengths and weaknesses rather than a more predictable power-creep upgrade path. Specifically, in FF7 Remake weapons aren't just home to stats, but also to unique weapon abilities that can be mastered and learned through repeated use, thus allowing weapon skills to transfer from one weapon to another.
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